Strategies: Apollyon SE (Damage Immunities)
- Rewards
- Metal chip
- 4 AF+1 items
- 40? Ancient Beast Coins
- Party
- DD/NIN
- DD/NIN
- BRD/WHM
- RDM/WHM
- Time Limit
- 30 minutes initially
- Additional 30 minutes with all 3 time extensions
Notes
- DDs need 2 damage types
- SAM: Great Katana and Polearm
- WAR: Great Axe and Polearm
- MNK: Birdbanes or Vampiric Claws
- Use two-hour on bosses
- Boss opens vortex
- 2nd normal mob spawns time chest
- 4th spawns restore
- 8th spawns item
1st Floor: 8 Slimes, Boss Slime
- Weak to slashing, immune to blunt
- Kill everything
- For the boss: DDs try to keep up 2 or more shadows, mages keep DDs topped up because Fluid Spread does a ton of damage
2nd Floor: 8 Crabs, Boss Sea Monk
- Weak to piercing, immune to slashing
- Kill everything
- Boss uses Hundred Fists around 50%, keep it Gravitied, two-hour to take it down fast
- If the Boss doesn't die within a second of it using Hundred Fists, kite it until it wears off
3rd Floor: 8 Skeletons, Boss Corse
- Weak to blunt, immune to piercing
- Kill everything
- Keep mages out of Blood Saber range
- RDM silence pulls to avoid links due to skeletons casting
- Pull each mob far back to avoid blood agro
- The boss charms (Danse Macabre), so be quick on Horde Lullaby and be ready to kite if both DDs are charmed
4th Floor: 8 Weapons, Boss Weapon
- Immune to magic damage
- Kill everything
- Try to keep up 2 shadows to avoid getting stunned by Whirl of Rage
- Boss has magic immunity and strong damage reduction until all normal weapons are dead