MysticDhalmelHerder

Strategies: MMM Voucher 01

This is the voucher you start off with when you talk to Goldagrik. It contains 2 sections, each filled with 4-10 mobs, depending on their size. It is most commonly used to make the popular bird EXP maze. The level of the mobs within the maze scale to the lowest level player in the maze, making it ideal for level syncing.

Notes

Annotated map of Voucher 01

Runes

Marble Farming (22 marbles)
Tabula M01
017 Supreme Might
018 Might
100 Trial by Velocity
101 Trial by Budget
102 Trial by Numbers
103 Amnesiac's Trial
104 Trial by Silence
Rune placement diagram
Exp Party (5 marbles)
Tabula M02
003 Bird
014 Tiny Warrior (resonating)
017 Supreme Might
018 Might*
102 Trial by Numbers
108 Conditioning Contract
Rune placement diagram
Base: 8 marbles
Number Rune Name Effect Marbles
017 Supreme Might Makes foes significantly stronger +3
018 Might Makes foes stronger +2-3
019 Weakness Makes foes weaker -1
020 Peon Makes foes significantly weaker -1-3
029-035 Stats Boosts Enemy's stats +1
036 Hardiness Boosts Enemy's HP
037 Mysticism Boosts Enemy's MP
094 Lost and Found Allows rare runes to drop
099 Replenishment Contract The maze will be stocked with boxes of provisions.
100 Trial by Velocity The quicker you finish, the more marbles you get +0-9
101 Trial by Budget Reduces the amount of time allowed in the maze to 25-26 minutes +1
102 Trial by Numbers Adds an extra section to the maze with an additional set of mobs +3
103 Amnesiac's Trial Players are unable to use Job Abilities or Weaponskills in the maze +3
104 Trial by Silence Players are unable to cast spells in the maze +3
106 Guidance Contract
108 Conditioning Contract Increases the amount of EXP from the Hordebox -4
109 Sustenance Contract Allows you to purchase items in the lobby in exchange for marbles
110 Camaraderie Contract Allows you to summon your Adventuring Fellow in the maze -7