Voucher 06 is the voucher with the highest number of marbles awarded. Your goal is to collect 3 items from Papeterie chests scattered throughout the maze and return them to Filchaflik before the maze collapses. If you bring in bonus items from ???s on the floor, the Hordebox will contain food, medicine, ammo/ninjutsu bundles, and/or synthesis materials. You will be given disguises to help you sneak past various foes guarding the maze.
Evil competitors steal Maze Monger resources. You bring them back. Put those punks out of business. Got it? Good. Time is money. Quicker you finish, better we pay you. See? We take good care of customers like you. Items heavy. You carry too many, they weigh you down. Slowpoke get caught easily. You be careful. Enemies here, no dopes. They see you, hear you... you in trouble. Time like these, disguise items be your friend. You use them, you be super spy!
Mob | Notes | Additional Information | |||
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Enemies | Agro | Bugs | Wood | Invisible | |
Treasure Gobbler (Flan) |
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Deagro | No | No |
Maze Keeper (Doll) |
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Deagro | No | No |
Watcher (Ahriman) |
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True Sight | No | Deagro | No |
Goblin Digger |
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Sight | No | Deagro | Yes |
Gigas Gaoler |
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True Sight | (?) | (?) | No |
Terrormonger (Wyvern) |
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No | No | No |
Objects | |||||
Moblin Totem |
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Red | Blue | ||
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Forcers |
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Papeterie |
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Without 102 | With 102 | ||
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Irksome Chest |
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??? |
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Light | Heavy | ||
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Mining Points |
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Rickety Well & Teetering Ladder |
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Picking up at least one item from ???s on the ground will give you treasure from the Hordebox, additional items either give more treasure or higher quality treasure (Lockbox always has treasure regardless of items turned in). Finishing quickly and turning in only 1 item gives better rewards than finishing slowly and turning in many items. The marbles are the real prize here, but you can't complain about free food or ninja tools.
This is a very incomplete list
The easiest way to increase the marble reward without increasing the difficulty of the maze is to use runes 071-079 (+2 marbles with size 3 runes). The best way to increase the marble reward is to use runes 002-011 (+4 marbles with size 2 runes), followed by runes 100-103 (+3 marbles with size 3 runes).
The reward from Trial by Velocity (102) varies depending on the value of the other rune used on the Tabula. The higher the value of the runes, the bigger the bonus you get. Below is a chart of the marbles given for the amount of time it takes to complete the maze and the number of marbles the maze would give without the use of rune 102.
Minutes | 57 | 53 | 47 |
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< 9 | +18 | +16 | +15 |
< 13 | +12 | +11 | +10 |
< 15 | +6 | +6 | +5 |
< 20? | +3 | +3 | +3 |
Number | Rune Name | Effect | Marbles |
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002 | Amorph | Spawns additional Treasure Gobblers | +4 |
009 | Arcana | Spawns additional Maze Keepers | +4 |
010 | Demon | Spawns additional Watchers | +4 |
011 | Dragon | Spawns an additional Terrormonger | +4 |
015 | Motion | Increases enemy agro range | +2 |
016 | Stillness | Reduces enemy agro range | -3 |
021-028 | Elemental Runes | ||
029-035 | Stats | 0 | |
036 | Hardiness | ||
071 | Onslaught | Enemies' inherent attacking ability will be enhanced | +2 |
072 | Protection | Enemies' inherent defensive ability will be enhanced | +2 |
073 | Accuracy | Enemies' inherent visual acuity will be enhanced | +2 |
074 | Evasion | Enemies' inherent evasiveness will be enhanced | +2 |
076 | Steady Mind | Enemies' resistance to magical attacks will be enhanced | +2 |
077 | Flurry of Blows | Enemies will gain the ability to attack multiple times | +2 |
078 | Critical | Enemies will fight with exceptional tenacity | +2 |
079 | Rapid Strike | Enemies will gain increased attack speed | +2 |
080 | Volubility | Enemies will gain the ability to cast spells at a high rate of speed | +2 |
081 | Fleetfoot | Foes move more swiftly | +2 |
082 | Prospector | Increases the number of mining points | |
094 | Lost and Found | Allows rare runes to drop | -5 |
098 | Insurance Contract | In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced | -20 |
099 | Replenishment Contract | Increases the number of Forcers in the maze | |
100 | Trial by Velocity | The quicker you finish, the more marbles you get (percentage based on the marble value of the other runes) | +??% |
101 | Trial by Budget | Reduces the amount of time allowed in the maze to 24-26 minutes | +3 |
102 | Trial by Numbers | Increases the required number of Papeterie items to 6 | +3 |
103 | Amnesiac's Trial | Players are unable to use Job Abilities or Weaponskills in the maze | +3 |
104 | Trial by Silence | Players are unable to cast spells in the maze | +3 |
106 | Guidance Contract | ||
107 | Reinforcement Contract | ||
108 | Conditioning Contract | Doubles EXP | -5 |
111 | Goldagrik's Generosity | Spawns additional Goblin Digger(s) | |
112 | Obscured Entrance | Changes the location of the maze entrance | |
113 | Shortcut | Adds a Rickety Well and a connecting Teetering Ladder in 2 of 3 possible locations | -1 |