MysticDhalmelHerder

Strategies: MMM Voucher 06 (Appropriation Team)

Voucher 06 is the voucher with the highest number of marbles awarded. Your goal is to collect 3 items from Papeterie chests scattered throughout the maze and return them to Filchaflik before the maze collapses. If you bring in bonus items from ???s on the floor, the Hordebox will contain food, medicine, ammo/ninjutsu bundles, and/or synthesis materials. You will be given disguises to help you sneak past various foes guarding the maze.

Evil competitors steal Maze Monger resources. You bring them back. Put those punks out of business. Got it? Good. Time is money. Quicker you finish, better we pay you. See? We take good care of customers like you. Items heavy. You carry too many, they weigh you down. Slowpoke get caught easily. You be careful. Enemies here, no dopes. They see you, hear you... you in trouble. Time like these, disguise items be your friend. You use them, you be super spy!

What to Bring

Notes

General Strategy

Maze Contents
Mob Notes Additional Information
Enemies Agro Bugs Wood Invisible
Treasure Gobbler (Flan)
  • Wanders around in fairly small areas, stationary for long periods of time
  • Extremely slow moving and easy to outrun
  • True Sight
  • Job Ability
Deagro No No
Maze Keeper (Doll)
  • Has 3 types of patrolss
    • Short paths (guarding narrow tunnels)
    • L-shaped paths (at T-intersections)
    • Long paths (only on map 2?)
  • Patrols are always straight lines, never curved
  • True Sight
  • Magic
  • Tracks by Scent
Deagro No No
Watcher (Ahriman)
  • Two(?) of these patrol certain tunnels on long paths
  • Shackling Clout binds and sends you to jail (can outrun)
True Sight No Deagro No
Goblin Digger
  • Patrols most of maze
  • Attacks have additional effect: bind
  • Occasionally stops to bury items you can pick up and give to Filchaflik
Sight No Deagro Yes
Gigas Gaoler
  • Slowly patrols tunnel leading to the Well of Vigilance (jail exit)
  • Agroing him seals the exit until he deagros or kills you
True Sight (?) (?) No
Terrormonger (Wyvern)
  • Patrols most of the maze, occasionally stopping and/or changing directions
  • Can be outwalked while carrying 2 heavy items if it hasn't been agroed (+12% movement speed may be required)
  • True Sound
  • Tracks by Scent
No No No
Objects
Moblin Totem
  • Every 15 seconds, these will spray out certain status effects
  • The effects from red totems are either randomized or follows a set pattern
  • Gravity and Quickness do not stick if you are encumbered
  • Becoming encumbered will remove Quickness, but not Gravity
Red Blue
  • Amnesia
  • Poison (1:00)
  • Gravity
  • Knockback
  • Quickness (1:30)
Forcers
  • Wooden boxes
  • Dies in one hit
  • Hides a glowing ??? that contains supplies
  • Living Key
  • Sachet of Wood
  • Sachet of Bugs
  • Eau de Moblin
Papeterie
  • Treasure chest that contains the items necessary to complete the maze
  • Other than the Griffon Hide, all items are heavy
  • There are always 3 chests, 6 if using 102
  • Can be hidden if a Forcer spawns too close, but it can still be targeted
Without 102 With 102
  • Griffon Hide
  • Fresh Orc Liver
  • Sparkling Stone
  • Griffon Leather
  • Koh-I-Noor
  • Platinum Beastcoin
Irksome Chest
  • Treasure chest that can only be opened with a Living Key
???
  • Small glowing patches on the ground
  • Contains pickaxes or items to turn in to Filchaflik
  • You can bump into these while attempting to walk over them
Light Heavy
  • Beastcoin
  • Chronos Tooth
  • Lancewood Lumber
  • Relic Iron
  • Silver Beastcoin
  • Wootz Ingot
  • Giant Frozen Head
  • Goblin Grease
  • Lancewood Log
  • Slime Juice
Mining Points
  • Located where the ground meets the wall
  • Requires a Pickaxe
  • All items are heavy
  • Copper Ore
  • Zinc Ore
  • Silver Ore
  • Mythril Ore
  • Relic Steel
Rickety Well & Teetering Ladder
  • Requires rune 113 Shortcut
  • There are 3 possible locations, 2 will be selected and connect eachother
  • This will not allow you to deagro anything chasing you
  • G-8, Map 1
  • F-10, Map 1
  • G-7/8, Map 2

Solo Walkthrough

  1. Pick up disguises from Filchaflik
  2. Check the north shortcut location on map 1
  3. If the shortcut is not there or you are not using Rune 113, return any Papeterie items to Filchaflik
  4. Find a Watcher so it can send you to Jail
  5. Erase bind, pass the Goaler, and escape jail
  6. Go down path C to the open area under the bridge and go up path B and head back towards the jail
  7. Restock Sachets at the ladder
  8. Head to the shortcut location on map 2, then finish exploring path A
  9. Go under the bridge and up the stairs
  10. If you're still missing Papeteries, head towards the south shortcut location on map 1, otherwise head back to Filchaflik
  11. Talk to Filchaflik a second time after turning in the last item to get the Hordebox
Annotated map of Voucher 06 (map 1) Annotated map of Voucher 06 (map 1)

Tools

Eau de Moblin
Makes all enemies in the maze rest so they do not agro
Lasts 60 seconds
There is a system message when this takes effect and when it wears off
If an enemy is already chasing you, they will rest after you die
Only the first person to talk to Filchaflik will receive one
Sachet of Bugs
Turns you into a chigoe
Lasts 30 seconds
Sachet of Wood
Turns you into a box
You cannot move until the costume is removed
Lasts 30 seconds
Pickaxe
Used to obtain treasure at mining points
Found inside forcers or at sparkling ???s
Always breaks when used, but always succeeds at mining some kind of ore
Can only carry 1 at a time
Living Key
Opens the Irksome Chest
Found inside Forcers
Can only be used by THF mains

Rewards

Picking up at least one item from ???s on the ground will give you treasure from the Hordebox, additional items either give more treasure or higher quality treasure (Lockbox always has treasure regardless of items turned in). Finishing quickly and turning in only 1 item gives better rewards than finishing slowly and turning in many items. The marbles are the real prize here, but you can't complain about free food or ninja tools.

This is a very incomplete list

Runes

The easiest way to increase the marble reward without increasing the difficulty of the maze is to use runes 071-079 (+2 marbles with size 3 runes). The best way to increase the marble reward is to use runes 002-011 (+4 marbles with size 2 runes), followed by runes 100-103 (+3 marbles with size 3 runes).

Cake LS Team Marble Farming (70-78 marbles)
Tabula M01
002 Amorph
009 Arcana
010 Demon
011 Dragon
015 Motion
072 Protection
100 Trial by Velocity
103 Amnesiac's Trial
104 Trial by Silence
Rune placement diagram
Cake LS Solo Marble Farming (62 marbles)
Tabula M03
002 Amorph
009 Arcana
010 Demon
011 Dragon
016 Stillness (resonating)
072 Protection
074 Evasion
076 Steady Mind
103 Amnesiac's Trial
Rune placement diagram
Cymmina's Easy Maze (59 marbles)
Tabula M03
002 Amorph
009 Arcana
010 Demon
011 Dragon
016 Stillness (resonating)
072 Protection
076 Steady Mind
103 Amnesiac's Trial
113 Shortcut
Rune placement diagram
Cymmina's Easy L+F Maze (50 marbles)
Tabula M03
002 Amorph
009 Arcana
010 Demon
011 Dragon
016 Stillness (resonating)
094 Lost and Found
103 Amnesiac's Trial
113 Shortcut
Rune placement diagram

The reward from Trial by Velocity (102) varies depending on the value of the other rune used on the Tabula. The higher the value of the runes, the bigger the bonus you get. Below is a chart of the marbles given for the amount of time it takes to complete the maze and the number of marbles the maze would give without the use of rune 102.

Trial by Velocity
Minutes 57 53 47
< 9 +18 +16 +15
< 13 +12 +11 +10
< 15 +6 +6 +5
< 20? +3 +3 +3
Base: 40 marbles
Number Rune Name Effect Marbles
002 Amorph Spawns additional Treasure Gobblers +4
009 Arcana Spawns additional Maze Keepers +4
010 Demon Spawns additional Watchers +4
011 Dragon Spawns an additional Terrormonger +4
015 Motion Increases enemy agro range +2
016 Stillness Reduces enemy agro range -3
021-028 Elemental Runes
029-035 Stats 0
036 Hardiness
071 Onslaught Enemies' inherent attacking ability will be enhanced +2
072 Protection Enemies' inherent defensive ability will be enhanced +2
073 Accuracy Enemies' inherent visual acuity will be enhanced +2
074 Evasion Enemies' inherent evasiveness will be enhanced +2
076 Steady Mind Enemies' resistance to magical attacks will be enhanced +2
077 Flurry of Blows Enemies will gain the ability to attack multiple times +2
078 Critical Enemies will fight with exceptional tenacity +2
079 Rapid Strike Enemies will gain increased attack speed +2
080 Volubility Enemies will gain the ability to cast spells at a high rate of speed +2
081 Fleetfoot Foes move more swiftly +2
082 Prospector Increases the number of mining points
094 Lost and Found Allows rare runes to drop -5
098 Insurance Contract In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced -20
099 Replenishment Contract Increases the number of Forcers in the maze
100 Trial by Velocity The quicker you finish, the more marbles you get (percentage based on the marble value of the other runes) +??%
101 Trial by Budget Reduces the amount of time allowed in the maze to 24-26 minutes +3
102 Trial by Numbers Increases the required number of Papeterie items to 6 +3
103 Amnesiac's Trial Players are unable to use Job Abilities or Weaponskills in the maze +3
104 Trial by Silence Players are unable to cast spells in the maze +3
106 Guidance Contract
107 Reinforcement Contract
108 Conditioning Contract Doubles EXP -5
111 Goldagrik's Generosity Spawns additional Goblin Digger(s)
112 Obscured Entrance Changes the location of the maze entrance
113 Shortcut Adds a Rickety Well and a connecting Teetering Ladder in 2 of 3 possible locations -1