MysticDhalmelHerder

Strategies: Sea - Jailer of Fortitude

Spawn Conditions
Trading 12 Ghrah M Chips to the ???
??? spawns in any of the 5 towers on the first floor of the Garden of Ru'hmet (does not move after it appears)
Ghrah M Chips have a 10% drop rate from Eo'ghrahs in Grand Palace of Hu'Xzoi; very low drop rate from Aw'ghrahs in the Garden of Ru'hmet
Drops
Fortitude Torque (VIT/GAxe/Sword)
Fortitude Axe
Second Virtue
Party
PLD/NIN (kiting, W.Legs helpful but not needed, needs cure cheat macros)
SCH/RDM or RDM/NIN
THF/NIN
BLM/NIN, BLU/BLM, or SCH/NIN x?

Notes

Popping Fortitude

  1. PLD/NIN stays at the entrance
  2. THF and SCH go to pop location and drop from party
  3. THF Flees, pops Fortitude, runs back to the entrance
  4. SCH Manifestation+Gravity on the Kf'ghrahs and follows the THF to the zone
  5. If using RDM, Chainspell+Gravity the Kf'ghrahs
  6. SCH needs to make sure they have a charging Sublimation and no stoneskin so they can recover from Sleepga
  7. THF and SCH need to zone at the same time once Fortitude catches up
  8. SCH returns to Tavnazia and changes subjob to NIN
  9. The Kf'ghrahs will deagro and return to their spawn and will not relink to Fortitude because he will be too far away
  10. PLD grabs Fortitude and takes him to one of the square kiting rooms other that the one he spawned near
  11. Mages sleep and log anything the PLD agros

Fighting Fortitude

Straight Tanking

Abilities

Actinic Burst
10' AoE Flash
Vorpal Blade
Single target 4-strike physical attack
Ignores shadows