Strategies: Sea - Jailer of Fortitude
- Spawn Conditions
- Trading 12 Ghrah M Chips to the ???
- ??? spawns in any of the 5 towers on the first floor of the Garden of Ru'hmet (does not move after it appears)
- Ghrah M Chips have a 10% drop rate from Eo'ghrahs in Grand Palace of Hu'Xzoi; very low drop rate from Aw'ghrahs in the Garden of Ru'hmet
- Drops
- Fortitude Torque (VIT/GAxe/Sword)
- Fortitude Axe
- Second Virtue
- Party
- PLD/NIN (kiting, W.Legs helpful but not needed, needs cure cheat macros)
- SCH/RDM or RDM/NIN
- THF/NIN
- BLM/NIN, BLU/BLM, or SCH/NIN x?
Notes
- Ghrah in Human form (? HP)
- Assisted by Kf'ghrah x2
- PLD (no Double Attack)
- Can be Aspired
- Mimics spells back at the caster while Kf'ghrahs are alive
- Uses Invincible
- Susceptible to Poison, Slow, Elegy
- Immune to Gravity, Paralyze, Stun???
- Does not agro
Popping Fortitude
- PLD/NIN stays at the entrance
- THF and SCH go to pop location and drop from party
- THF Flees, pops Fortitude, runs back to the entrance
- SCH Manifestation+Gravity on the Kf'ghrahs and follows the THF to the zone
- If using RDM, Chainspell+Gravity the Kf'ghrahs
- SCH needs to make sure they have a charging Sublimation and no stoneskin so they can recover from Sleepga
- THF and SCH need to zone at the same time once Fortitude catches up
- SCH returns to Tavnazia and changes subjob to NIN
- The Kf'ghrahs will deagro and return to their spawn and will not relink to Fortitude because he will be too far away
- PLD grabs Fortitude and takes him to one of the square kiting rooms other that the one he spawned near
- Mages sleep and log anything the PLD agros
Fighting Fortitude
- Kite around the square
- PLD uses Sentinal when it is up, Flashes, and uses cure cheat to hold hate
- BLMs nuke it and keeps shadows up to absorb mimiced spells
- THF uses Collaborator on mages if needed so they can rest
Straight Tanking
- If you have BRD+RDM available, you can straight tank
- Haste+Slow II
- Marches+Elegy
- Fight at the entrance and BLMs can zone if they get hate
- Warning: Vorpal Blade hits hard, so keep PLD at full health
Abilities
- Actinic Burst
- 10' AoE Flash
- Vorpal Blade
- Single target 4-strike physical attack
- Ignores shadows