Strategies: Sea - Jailer of Hope
- Spawn Conditions
- Trade First Virtue (Temperance), Deed of Placidity (Ix'MNK), High-Quality Phuabo organ to ???
-
- ??? is at D-9 in Al'Taieu
- Drops
- Hope Torque (AGI/Katana/Archery)
- Hope Staff
- Fifth Virtue
- Party
- DD/NIN
- DD/NIN
- BRD
- RDM
- WHM
- THF (TH+DD)
Notes
- Phuabo (? HP)
- WAR (Double Attacks)
- Additional Effect: Stun
- Susceptible to Slow, Elegy
- Immune to Stun, Paralyze, Blind, Gravity, Bind
- Uses Mighty Strikes
Fighting Hope
- Drag him to land, slightly northeast (see Tidal Dive)
- Keep up Marches, Elegy, Haste, and Slow
- DDs trade hate
- Be careful during Mighty Strikes
- Keep up Barthundra and Shellra V
- Mages stay out of Thundaga III range
- Once he Plasma Charges, try to keep shadows up and swap in thunder resist/MDT/MDB gear; THF gets out of range
Abilities
- Voiceless Storm
- AoE damage and Silence
- Strips shadows
- Plasma Charge
- Gains the ability to instantly cast Burst II and Thundaga III (does not go away when Shock Spikes is dispelled)
- Shock Spikes
- Aerial Collision
- Cone Attack damage and Defense Down
- Strips shadows
- Dips his nose down before you see the notification in the log that he's readying it
- Spine Lash
- Cone Attack? damage and plague (reduces TP and MP over time)
- Absorbed by shadows
- Vapor Spray
- Cone Attack damage
- Ignores Shadows
- Tidal Dive
- AoE damage, Bind, and Gravity
- Only used when positioned over very deep water
- Flee will not override this Gravity effect